PolyDice
Award-winning NFT tabletop dice with fully on-chain randomization, built for EthDenver 2022.
Software, art installations, robots, vehicles, and community platforms. Everything here was built, not bought.
Award-winning NFT tabletop dice with fully on-chain randomization, built for EthDenver 2022.
A 12-year overland camper van build: equal parts engineering project, art piece, and way of life.
The first concrete step in leaving Facebook: a federated, user-owned address book.
A fully decentralized space trading MMO: all game logic lives in Solidity smart contracts. No central server.
A working sci-fi prop for an indie film, built on a shoestring.
A portable field computing platform: Raspberry Pi, HDMI screen, WiFi, and power in one case.
An upcycled scorpion-form robot on Raspberry Pi.
A Sparkfun Redbot kit, a RaspiRobot controller board, and a koala head portable speaker. Made at my mother's request.
Built and benchmarked an open-mesh network for last-mile connectivity in an under-resourced community.
A haunted house where flat paint becomes 3D — chromodepth glasses, blacklight, and perceptual trickery.
A networked Unity3D experience that teaches satellite imaging through play.
A business case study for a Guadalajara nonprofit helping women become micro-entrepreneurs.
Offline field data collection for a Denver nonprofit fighting the urban food desert problem.
Open-source volunteer management for 1,000+ volunteers at Colorado's regional Burning Man event.
A memorial art installation: a bridge with spiral staircases forming an infinity symbol, built with no prior large-scale art experience.
The community web platform for a AAA MMO — hundreds of thousands of concurrent users at launch.
Built in one evening, demoed at Arapahoe Basin the next day.
A custom online community that grew to 700,000 members in nine months.
A forum jail that rehabilitated trolls instead of banning them, at one of the largest game developer communities of its era.
The entire web operation for a Dallas haunted house festival — an early playbook for guerrilla community marketing.
A forum where the map evolves based on how people post.
Early digital-photo community site for the Denton scene, years before social photo-sharing existed.
A community for indie game developers that outlived its founder's ownership by a decade.
A CMS built for GodGames that ran Take-Two's primary websites for over a decade.
Weekly web updates starting August 1996 — blogging before the word, on a platform built from scratch.
The high school game whose weekly dev updates became blogging before the word existed.
A DOS puzzle game built in high school, published through Soft Disk, and still playable in a browser 30 years later.
FastTracker II compositions from high school, still archived in the demoscene's Modland library.